;==============================================================================================
;==================================<CONFIGURATION SETUP>=======================================
;==============================================================================================
;DO NOT MESS WITH ANYTHING IN THIS SECTION!!!
;INITIALIZE
[Statedef 5900];Don't touch!
type = S;Don't touch!

[State 5900, Varreset];Don't touch!
type = varrangeset;Don't touch!
trigger1 = !roundsexisted;Don't touch!
value = 0;Don't touch!

[State 5900, Varreset];Don't touch!
type = varrangeset;Don't touch!
trigger1 = !roundsexisted;Don't touch!
fvalue = 0;Don't touch!





;================================================================================================
;================================================================================================
;THIS IS THE SECTION YOU WANT!!
;**CUSTOMIZABLE STUFF**

;Power Aura Option
[State 5900, Power Aura Style];(0 = Phantom Style, 1 = Divine Style)
type = VarSet;Don't touch!
trigger1 = 1;Don't touch!
fvar(30) = 1;<---Change this value!!!

;EX Special FX Option
[State 5900, EX Special FX Style];(0 = Phantom Style, 1 = Divine Style)
type = VarSet;Don't touch!
trigger1 = 1;Don't touch!
fvar(31) = 1;<---Change this value!!!

;================================================================================================
;================================================================================================





;DO NOT MESS WITH ANYTHING IN THIS SECTION!!!
;INTROS
;[State 5900, Intro vs ???]
;type = ChangeState
;triggerAll = NumEnemy
;triggerAll = RoundNo = 1 || (!(Enemy, RoundsExisted) && !(TeamMode = Simul) && !(Enemy, TeamMode = Simul))
;trigger1 = Enemy, Name = "" && enemy,authorname = "" || Enemy, Name = ""
;value = 

[State 5900, Intro vs Jmorphman's V.Ken]
type = ChangeState
trigger1 = NumEnemy
trigger1 = !RoundsExisted && !(Enemy,RoundsExisted)
trigger1 = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy,Name = "Ken Masters" && Enemy,AuthorName = "Jmorphman"
;trigger1 = Enemy,var(40) = 1
value = 304

[State 5900, Intro vs Infinite's Grant]
type = ChangeState
trigger1 = NumEnemy
trigger1 = !RoundsExisted && !(Enemy,RoundsExisted)
trigger1 = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy,Name = "Grant" && Enemy,AuthorName = "Infinite"
value = 303

[State 5900, Intro vs Infinite's Gouken]
type = ChangeState
trigger1 = NumEnemy
trigger1 = !RoundsExisted && !(Enemy,RoundsExisted)
trigger1 = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy,Name = "Gouken" && Enemy,AuthorName = "Infinite"
value = 302

[State 5900, Intro vs PotS/Victorys Evil Ryu]
type = ChangeState
triggerall = NumEnemy
triggerall = !RoundsExisted && !(Enemy,RoundsExisted)
triggerall = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy,Name = "Evil Ryu" && Enemy,AuthorName = "Victorys"
trigger2 = Enemy,Name = "Ryu" && Enemy,AuthorName = "Phantom.of.the.Server"
value = 301

[State 5900, Intro vs PotS/Froz Bison(Vega)]
type = ChangeState
triggerall = NumEnemy
triggerall = !RoundsExisted && !(Enemy,RoundsExisted)
triggerall = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy,Name = "Vega" && Enemy,AuthorName = "Phantom.of.the.Server"
trigger2 = Enemy,Name = "Vega" && Enemy,AuthorName = "Froz"
value = 300

[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, Intro Decider]
type = ChangeState
trigger1 = RoundNo = 1
value = 190 + (random%3)

[State 5900, End]
type = ChangeState
trigger1 = 1
value = 0