             
======================| Akuma by DivineWolf|=========================== [3/XX/2024]            

 - Email: kaiba_klone@yahoo.com
 - www.trinitymugen.net
 - Customized version of Capcom's Akuma character, for Linux/Win/1.0 Mugen

------------------<Features>---------------------

 - All essential stuff
 - Gameplay mixed from several games, including CvS2, KOF, SFA3, and SF3
 - Various palettes to choose from
 - Color Separation
 - 2 custom Midnight Bliss(thanks Sabockee!) and Shock special animations
 - Special intro against PotS/Froz M.Bison(Vega), PotS/Victorys Evil Ryu, Infinite's Grant/Gouken, & Jmorphman's Violent Ken
 - Vans' "Tiny Buffering" System
 - Vans' Chizuru "Skill Lock" compatibility
 - Configuration file that gives options for certain FX
   
---------------<Character Info>------------------

(**Note: 1-10 Ranking System: 1 = Lowest, 10 = Best)

 - Intelligence: 8
 - Strength: 9
 - Speed: 7
 - Stamina: 5
 - Energy Projection: 10
 - Fighting Ability: 10

The Satsui no Hadou master. He is Akuma and he will teach you the meaning of pain...

-----------------<Movelist>----------------------

 U = Up
 D = Down
 F = Forward
 B = Back
 UF = Up Forward
 UB = Up Back
 DF = Down Forward
 DB = Down Back
 LP = Light Punch
 MP = Medium Punch
 HP = Heavy Punch
 LK = Light Kick
 MK = Medium Kick
 HK = Heavy Kick
 S = Start

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (EX Only) - Move is exclusive only to an EX variation
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

 Zugai Hasatsu             		F + MP
 Tenma Kuujin Kyaku(Air)	        D + MK
 Twin Demon				F + HK
 Seoi Nage				F(or B) + any 2 punches (grab)
 Tomoe Nage				F(or B) + any 2 kicks (grab)
 Taunt					S					

<SPECIALS>

 Gouhadouken(EX)			D, DF, F, + any punch
 Goushouryuken(EX)			F, D, DF, + any punch
 Shakunetsu Hadouken(EX)		F, DF, D, DB, B, + any punch
 Zanku Hadouken(EX/Air)			D, DF, F, + any punch
 Tatsumaki Zankukyaku(EX)		D, DB, B, + any kick(in air OK!)
 Zenpou Tenshin				D, DB, B, + any punch
 Ashura Senku				F, D, DF(or B, D, DB), + 3 punches(or kicks)
 Hyakkishu(EX)				F, D, DF, + any kick
  -Hyakki Gouzan                        neutral on landing 
  -Hyakki Goushou		        neutral direction + any punch
  -Hyakki Goudan		        neutral direction + any kick
  -Hyakki Gou Jin(EX Only)	        neutral direction + any kick   
  -Hyakki Gousai                        F(or B) + any punch(near opponent's head)
  -Hyakki Goutsui                       F(or B) + any kick(near opponent's chest)

 
<SUPERS>

 Messatsu Goushouryu(MAX)		D, DF, F(x2), + any punch 
 Messatsu Gouhadou(MAX)			F, DF, D, DB, B(x2), + any punch
 Tenma Gouzanku(MAX/Air)  		D, DF, F(x2), + any punch
 Messatsu Gourasen			D, DF, F(x2), + any kick(in air OK!)
 
<LV2 SUPERS>

 Kongou Kokuretsu Zan			D, D, D, + any 2 punches	
 
<LV3 SUPERS>

 Shun Goku Satsu			LP, LP, F, LK, HP
 

<SYSTEM BUILD>

 -GROOVE GAUGE-

 (*)N + C + S Groove
  *Allows: MAX Mode			HP + HK (Requires 1 power bar)
           Max Cancelling
           Special Cancelling
           Super Cancelling
           EX Specials
	   Power Charge			Hold MK + MP

 -SYSTEM MECHANICS-

 Parry = O 				Tap F(or D), timed with incoming High/Air/Low attacks respectively.
 Just Defense = X
 Chain Combo = X
 Air Chain Combo = X
 Super Combo Cancel = O
 Cancel Any Move = X

 -SUB SYSTEM MECHANICS-

 Dash = X
 Run = O 				Tap F, F, then hold F
 Dodge = O 				LP + LK (While stationary, vulnerable to grabs)
 Dodge Attack = O 			Any punch or kick during Dodge
 Rolling = O 				F(or B) + LP + LK (Vulnerable to grabs)
 Small Jump = O 			Tap U
 Long Small Jump = O 	  		Tap D then U quickly
 Long Jump = O	        		D, then U
 Alpha Counter(Attack) = O		B, DB, D + any punch or kick while guarding an attack. (Requires 1 power bar)
 Safe Fall = O		    		Any 2 punches or LP + LK (While falling and allowed)
 Counter Movement = O			Tap F(or B) + LP + LK while guarding an attack. (Requires 1 power bar)
 Tactical Recovery = X
 Air Guard = O

----------------<Move Details>-------------------

-Zugai Hasatsu hits twice and is an overhead, except when command canceled
-Tenma Kuujin Kyaku can only be performed from full jumps with forward velocity
-Akuma will throw 2 projectiles for EX Zanku Hadouken
-(EX)Hyakki Gouzan hits low
-(EX)Goushoryuken/(MAX)Messatsu Goushouryu ground frames, EX Tatsumaki Zankukyaku(ground),
 (MAX)Messatsu Gouhadou, and Kongou Kokuretsu Zan can not be air guarded
-(EX)Hyakki Gousai, (EX)Hyakki Goutsui, and Shun Goku Satsu are grabs
-EX Hyakki Goushou ground bounces opponents and resets the juggle points
-Hyakki Gou Jin, (EX)Zanku Hadouken, (MAX)Tenma Zanku, and Kongou Kokuretsu Zan can otg
-EX Hyakkishu has homing properties on foes
   
---------------<Gameplay Notes>------------------

COMBO SYSTEM:
 - Most Normal standing/crouching attacks can be canceled into Special and Super moves
 - Some Normal attacks can be command canceled into Zugai Hasatsu
 - Some Special moves can be canceled into Super moves
 - Performing a Super/MAX Cancel resets the juggle points but also reduces damage dealt
   
MAX MODE:
 - Your attack and defense is increased while in MAX Mode
 - EX moves can be performed at no power cost, though take away from time sustained in MAX mode
 - All Lv1 supers can be performed at no power cost, though immediately uses up all time in MAX mode
 - All Lv2 and higher supers will cost 1 power bar, along with using up all time in MAX mode
 - Even without a power bar, as long as you have time left in MAX mode, you can perform Lv1 supers/EX moves
 - You can not Power Charge/gain power while in MAX mode
 - You can not perform a Alpha Counter/Counter Movement while in MAX Mode
 
--------------------<Q&A>------------------------

 Q: Why Akuma?
 A: Because I should have made him a LONG time ago.

 Q: Can I use something from this char?
 A: Yup, use w/e you need.

 Q: What can we expect from you next?
 A: One may never know...

 Q: What stage/music do you use for Akuma? 
 A: Nothing!     

 Q: Can I make a patch/AI for Akuma?
 A: Sure. 

 Q: Blah, blah, blah Ikemen/1.1?!
 A: I DO NOT make stuff for either one of those. 
    Do NOT tell me anything about them.

-------------<Special Thanks>---------------

 - 2OS
 - Zzyzzyxx/Rimu
 - P.O.T.S
 - Jmorphman
 - Froz
 - Jesuszilla/TrinityMUGEN
 - Warusaki3
 - Sander 71113
 - Syn
 - Hades
 - sabockee
 - Big Boss
 - Victorys
 - senorfro
 - smoke072
 - Fighter Factory
 - Elecbyte
 - Knuckles8864
 - NoZ
 - Balthazar
 - Chazzanova
 - Hoshi
 - D.Magician
 - Flowrellik
 - TotalDramaXtremist
 - Captain Papyrus
 - Zaitsu Hatter
 - Ness
 - ZaptoGames
 - The Sudden Rarity
 - Other pal contributers(can't remember everyone who did...)
 - Vans
 - Mr. Infinite
 - Kamekaze
  
--------------------<Shoutouts>----------------------

 - SilentRipper
 - Sky79
 - Hungry Wolf
 - DGO
 - Girard
 - Sean Altly
 - KoopaKoot
 - Antagonist
 - Neocide
 - Nestor
 - Tamez(RIP)
 - PAVGN
 - XCB/Big Eli King
 - WooshaQ
 - Xenomic
 - Veanko
 - Hero
 - Rina-Chan
 - RikuMasta132
 - Cyanide
 - Jin
 - Gritsmaster
 - Ned
 - Dampir
 - KojiroBadness
 - Amanojaku
 - Basara-kun
 - Splode
 - Lost_Avenger
 - Dcat
 - Buckus
 - Cybaster
 - Rajaa
 - MFFA
 - MFG
 - IMT
 - Sabaki 
 - Choujin 
 - Club Syn
 - ArielAlexCo 
 - ScruffyDragon
 - Reu(RIP)
 - chrono_strife 
 - two4teezee 
 - Rednavi
 - Beximus 
 - OneWingedAngel 
 - RedHot 
 - Vyn 
 - Kong
 - DG 
 - Stig87 
 - LimitedMoon
 - Macho Man Randy Savage(RIP)
 - H"
 - Juke Kisaragi
 - Ace
 - BigMonsta74
 - Infinite2020
 - Doomsday17
 - Mercy King
 - DJ-Van
 - ZGizzle
 - You

  
-----------------<Possible Extras/Things To Do>---------------------

 - Fix any issues based on feedback
 - Add special intros against various chars
  
-------------------<Special Notes>----------------------

 - To get his alt stance, open his AIR file up in any Mugen editing program, and switch the number of the-
   stance you want to '0'(Zero). ALSO remember to switch the number of the stance you don't want to an unused-
   animation number. Having two AIRs needlessly increases the file size of this char. Also, got tired of updating two.

 - There is a patch included in the "Extra" folder for Victorys' Evil Ryu to make him compatible,
   for the special intros with Akuma. Apply accordingly. The others are included with Jmorphman's patches for them.
   So, applying the patches for compatibility with Jmorphman's Ken, will also add it for my Akuma as well.  

-------------------<Disclaimer>----------------------

 - The Akuma character is property of Capcom
 - Capcom vs SNK is property of Capcom
 - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes