             
======================| Kula Diamond by DivineWolf|=========================== [8/XX/2023]            

 - Email: kaiba_klone@yahoo.com
 - www.trinitymugen.net
 - Customized version of SNKP's Kula Diamond character, for Linux/Win/1.0 Mugen

------------------<Features>---------------------

 - All essential stuff
 - Gameplay mixed from several games, including CvS2, KOF, SFA3, and SF3
 - Various palettes to choose from
 - Color Separation
 - Midnight Bliss special animation
 - Special Intro vs Nests type characters(K', Nameless, K9999) and Ingrid by CrazyKoopa/DeathScythe
 - Vans' "Tiny Buffering" System
 - Vans' Chizuru "Skill Lock" compatibility
 - Configuration file that gives options for certain FX
  
---------------<Character Info>------------------

(**Note: 1-10 Ranking System: 1 = Lowest, 10 = Best)

 - Intelligence: 7
 - Strength: 4
 - Speed: 7
 - Stamina: 4
 - Energy Projection: 5
 - Fighting Ability: 7

While not particularly strong, Kula's true strength lies within her juggling potential.
Her speed is nice as well. She also has a few nice mixups at her disposal along with very useful command normals.
The key to victory will be to learn and utilize her juggling potential at it's fullest.

-----------------<Movelist>----------------------

 U = Up
 D = Down
 F = Forward
 B = Back
 UF = Up Forward
 UB = Up Back
 DF = Down Forward
 DB = Down Back
 LP = Light Punch
 MP = Medium Punch
 HP = Heavy Punch
 LK = Light Kick
 MK = Medium Kick
 HK = Heavy Kick
 S = Start

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

 Ice Coffin				F(or B) + any 2 punches (grab)
 Behind Slash				F(or B) + any 2 kicks (grab)
 One Inch				F + MP
 Slider Shoot 				DF + MK
 Critical Ice  				DF + HP
 Taunt					S					

<SPECIALS>

 Diamond Breath(EX)			D, DF, F, + any punch
 Crow Bite(EX)				F, D, DF, + any punch
 Counter Shell(EX)			D, DB, B, + any punch
 Ray Spin(EX)				D, DB, B, + any kick
  -Stand				F + LK/MK(before landing from Ray Spin)
  -Sit					F + HK(before landing from Ray Spin)	
 Diamond Shoot(EX/Air)         		D, DF, F, + any kick
  
<SUPERS>

 Diamond Edge(MAX)			D, DF, F(x2), + any punch

<LV2 SUPERS>
 
 Glacier Shoot				F, B, DB, D, DF, F, + any 2 punches
   
<LV3 SUPERS>
 
 Freeze Execution			D, DB, B(x2), + any 2 punches


<SYSTEM BUILD>

 -GROOVE GAUGE-

 (*)N + C + S Groove
  *Allows: MAX Mode			HP + HK (Requires 1 power bar)
           Max Cancelling
           Special Cancelling
           Super Cancelling
           EX Specials
	   Power Charge			Hold MK + MP

 -SYSTEM MECHANICS-

 Parry = O 				Tap F(or D), timed with incoming High/Air/Low attacks respectively.
 Just Defense = X
 Chain Combo = X
 Air Chain Combo = X
 Super Combo Cancel = O
 Cancel Any Move = X

 -SUB SYSTEM MECHANICS-

 Dash = X
 Run = O 				Tap F, F, then hold F
 Dodge = O 				LP + LK (While stationary, vulnerable to grabs)
 Dodge Attack = O 			Any punch or kick during Dodge
 Rolling = O 				F(or B) + LP + LK (Vulnerable to grabs)
 Small Jump = O 			Tap U
 Long Small Jump = O 	  		Tap D then U quickly
 Long Jump = O	        		D, then U
 Alpha Counter(Attack) = O		B, DB, D + any punch or kick while guarding an attack. (Requires 1 power bar)
 Safe Fall = O		    		Any 2 punches or LP + LK (While falling and allowed)
 Counter Movement = O			Tap F(or B) + LP + LK while guarding an attack. (Requires 1 power bar)
 Tactical Recovery = X
 Air Guard = O

----------------<Move Details>-------------------

 - On counter hit One Inch wall bounces p2, except when command canceled, along with reseting the juggle points
 - Slider Shoot hits low
 - (EX)Diamond Breath can not be air guarded
 - EX Diamond Breath freezes p2, allowing you to follow up with attacks
 - If you hit p2 while frozen with another EX Diamond Breath, they will become unfrozen and get knocked back
 - EX Diamond Breath can only KO p2 if they're already in a frozen state
 - Crow Bite has invulnerability on startup
 - EX Crow Bite has invulnerability up to the apex of her jump
 - (EX)Counter Shell destroys projectiles along with Kula will kick out her own projectile to counter
 - (EX)Ray Spin "Sit" follow up attack resets the juggle points, allowing you to follow up with any attack
 - EX Ray Spin resists normal/special projectiles, though not the follow up attacks
 - EX Diamond Shoot hits twice and knocks foes down
 - All of Kula's supers can not be air guarded
 - The block of ice for Glacier Shoot can be used as a shield on startup, it also can not be destroyed unless Kula- 
   herself is hit on startup.  
   
---------------<Gameplay Notes>------------------

COMBO SYSTEM:
 - Most Normal standing/crouching attacks can be canceled into Special and Super moves
 - Some Normal attacks can be command canceled into One Inch/Slider Shoot/Critical Ice 
 - Some Special moves can be canceled into Super moves
 - Performing a Super/MAX Cancel resets the juggle points but also reduces damage dealt
   
MAX MODE:
 - Your attack and defense is increased while in MAX Mode
 - EX moves can be performed at no power cost, though take away from time sustained in MAX mode
 - All Lv1 supers can be performed at no power cost, though immediately uses up all time in MAX mode
 - All Lv2 and higher supers will cost 1 power bar, along with using up all time in MAX mode
 - Even without a power bar, as long as you have time left in MAX mode, you can perform Lv1 supers/EX moves
 - You can not Power Charge/gain power while in MAX mode
 - You can not perform a Alpha Counter/Counter Movement while in MAX Mode
 
--------------------<Q&A>------------------------

 Q: Why Kula?
 A: I like the way she moves.

 Q: Can I use something from this char?
 A: Yup, use w/e you need.

 Q: What can we expect from you next?
 A: One may never know...

 Q: What stage/music do you use for Kula? 
 A: Nothing in particular.    

 Q: Can I make a patch/AI for Kula?
 A: Sure. 

 Q: Blah, blah, blah Ikemen/1.1?!
 A: I DO NOT make stuff for either one of those. 
    Do NOT tell me anything about them.

-------------<Special Thanks>---------------

 - 2OS
 - KoopaKoot
 - David Demianoff
 - Froz
 - Dampir
 - Jesuszilla/TrinityMUGEN
 - Vans
 - Zzyzzyxx
 - P.O.T.S
 - Jmorphman
 - Mr. Infinite
 - Sander 71113
 - Syn
 - Hades
 - Drex
 - MC2
 - Fighter Factory
 - Elecbyte 
 - Chazzanova
 - Girard
 - Flowrellik
 - CalhounTubbs_87
 - Hungry Wolf
 - Madlax
 - Kamekaze

--------------------<Shoutouts>----------------------

 - Lost_Avenger
 - PAVGN
 - Sean Altly
 - senorfro
 - Buckus
 - Balthazar
 - Cybaster
 - Xenomic
 - Antagonist
 - Neocide
 - Nestor
 - Tamez(RIP)
 - smoke072
 - Sky79
 - Victorys
 - Hero
 - Rina-Chan
 - Gritsmaster
 - Cyanide
 - Jin
 - Ned
 - KojiroBadness
 - Amanojaku
 - Splode
 - Dcat
 - Killer Kong
 - Rajaa
 - MFG
 - IMT
 - MFFA
 - XCB/Big Eli King 
 - Sabaki 
 - Choujin 
 - Club Syn
 - ArielAlexCo 
 - ScruffyDragon
 - Reu(RIP)
 - chrono_strife 
 - two4teezee 
 - Rednavi
 - Beximus 
 - OneWingedAngel 
 - RedHot 
 - Vyn 
 - Kong
 - DG 
 - Stig87 
 - LimitedMoon
 - Macho Man Randy Savage(RIP)
 - H"
 - Warusaki3
 - Juke Kisaragi
 - Ace
 - BigMonsta74
 - Infinite2020
 - Doomsday17
 - Mercy King
 - DJ-Van
 - ZGizzle
 - You

-----------------<Possible Extra Stuff>---------------------

  - Fix any issues based on feedback
  - Add intro patch for CrazyKoopa's Ingrid
  - Possibly add an extra winpose and alternate intro vs Nests characters  

-------------------<Disclaimer>----------------------

 - The Kula Diamond character is property of SNK Playmore
 - Capcom vs SNK is property of Capcom
 - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes