;==============================================================================================
;==================================<CONFIGURATION SETUP>=======================================
;==============================================================================================
;DO NOT MESS WITH ANYTHING IN THIS SECTION!!!
;INITIALIZE
[Statedef 5900];Don't touch!
type = S;Don't touch!

[State 5900, Varreset];Don't touch!
type = varrangeset;Don't touch!
trigger1 = !roundsexisted;Don't touch!
value = 0;Don't touch!

[State 5900, Varreset];Don't touch!
type = varrangeset;Don't touch!
trigger1 = !roundsexisted;Don't touch!
fvalue = 0;Don't touch!





;================================================================================================
;================================================================================================
;THIS IS THE SECTION YOU WANT!!
;**CUSTOMIZABLE STUFF**

;Power Aura Option
[State 5900, Power Aura Style];(0 = Phantom Style, 1 = Divine Style)
type = VarSet;Don't touch!
trigger1 = 1;Don't touch!
fvar(30) = 1;<---Change this value!!!

;EX Special FX Option
[State 5900, EX Special FX Style];(0 = Phantom Style, 1 = Divine Style)
type = VarSet;Don't touch!
trigger1 = 1;Don't touch!
fvar(31) = 1;<---Change this value!!!

;================================================================================================
;================================================================================================





;DO NOT MESS WITH ANYTHING IN THIS SECTION!!!
;INTROS
[State 5900, Intro vs Kyokugen Fighters]
type = ChangeState
triggerall = NumEnemy
triggerall = !RoundsExisted && !(Enemy,RoundsExisted)
triggerall = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy, Name = "Robert Garcia" || Enemy,Name = "Robert" ||Enemy, Name = "Robert_WLS" || Enemy, Name = "cvsrobert"
trigger2 = Enemy, Name = "Takuma Sakazaki" || Enemy, Name = "Takuma" || Enemy, Name = "cvstakuma"
trigger3 = Enemy, Name = "Ryo Sakazaki" || Enemy, Name = "Ryo" || Enemy, Name = "cvsryo"
trigger4 = Enemy, Name = "Mr. Karate" || Enemy, Name = "Serious Mr. Karate" || Enemy, Name = "Honki ni Natta Mr. Karate"
trigger5 = Enemy, Name = "Mr.Karate" || Enemy, Name = "Serious Mr.Karate" || Enemy, Name = "Honki ni Natta Mr.Karate"
trigger6 = Enemy, Name = "Marco Rodriguez" || Enemy, Name = "Butt" || Enemy, Name = "Kushnood Butt"
value = 192

[State 5900, Intro vs Yuri]
type = ChangeState
trigger1 = NumEnemy
trigger1 = !RoundsExisted && !(Enemy,RoundsExisted)
trigger1 = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy, Name = "Yuri Sakazaki" || Enemy, Name = "Yuri" || Enemy, Name = "cvsyuri"
value = 193

[State 5900, Intro vs Jmorphman's Ken]
type = ChangeState
trigger1 = NumEnemy
trigger1 = !RoundsExisted && !(Enemy,RoundsExisted)
trigger1 = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = enemy,name = "Ken Masters" && enemy,authorname = "Jmorphman"
trigger1 = enemy, var(40) != 1
value = 194

[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, Intro Decider]
type = ChangeState
trigger1 = RoundNo = 1
value = 191 

[State 5900, End]
type = ChangeState
trigger1 = 1
value = 0