;==============================================================================================
;==================================<CONFIGURATION SETUP>=======================================
;==============================================================================================
;DO NOT MESS WITH ANYTHING IN THIS SECTION!!!
;INITIALIZE
[Statedef 5900];Don't touch!
type = S;Don't touch!

[State 5900, Varreset];Don't touch!
type = varrangeset;Don't touch!
trigger1 = !roundsexisted;Don't touch!
value = 0;Don't touch!

[State 5900, Varreset];Don't touch!
type = varrangeset;Don't touch!
trigger1 = !roundsexisted;Don't touch!
fvalue = 0;Don't touch!





;================================================================================================
;================================================================================================
;THIS IS THE SECTION YOU WANT!!
;**CUSTOMIZABLE STUFF**

;Power Aura Option
[State 5900, Power Aura Style];(0 = Phantom Style, 1 = Divine Style)
type = VarSet;Don't touch!
trigger1 = 1;Don't touch!
fvar(30) = 1;<---Change this value!!!

;EX Special FX Option
[State 5900, EX Special FX Style];(0 = Phantom Style, 1 = Divine Style)
type = VarSet;Don't touch!
trigger1 = 1;Don't touch!
fvar(31) = 1;<---Change this value!!!

;================================================================================================
;================================================================================================





;DO NOT MESS WITH ANYTHING IN THIS SECTION!!!
;INTROS
[State 5900, Intro vs Terry]
type = ChangeState
trigger1 = NumEnemy
trigger1 = !RoundsExisted && !(Enemy,RoundsExisted)
trigger1 = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy, Name = "Terry Bogard" && enemy,authorname = "Jmorphman" || Enemy, Name = "Terry Bogard" || Enemy, Name = "cvsterry" || Enemy, Name = "Terry"
value = 192

[State 5900, Intro vs Geese]
type = ChangeState
trigger1 = NumEnemy
trigger1 = !RoundsExisted && !(Enemy,RoundsExisted)
trigger1 = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy, Name = "Geese Howard" && enemy,authorname = "Phantom.of.the.Server" || Enemy, Name = "cvsgeese_normal" || Enemy, Name = "cvsgeese_ex" || Enemy, Name = "cvsgeese"
value = 193

[State 5900, Intro vs Kain]
type = ChangeState
trigger1 = NumEnemy
trigger1 = !RoundsExisted && !(Enemy,RoundsExisted)
trigger1 = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy, Name = "Kain R.Heinlein" && enemy,authorname = "Infinite" || Enemy, Name = "Kain R.Heinlein" || Enemy, Name = "Kain R. Heinlein" || Enemy, Name = "Kain Heinlein"
value = 194

[State 5900, Intro vs Infinite's B.Jenet]
type = ChangeState
trigger1 = NumEnemy
trigger1 = !RoundsExisted && !(Enemy,RoundsExisted)
trigger1 = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)
trigger1 = Enemy, Name = "Bonne Jenet" && enemy,authorname = "Infinite"
value = 196

[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, Intro Decider]
type = ChangeState
trigger1 = RoundNo = 1
value = 191 

[State 5900, End]
type = ChangeState
trigger1 = 1
value = 0