             
======================| Rock Howard by DivineWolf|=========================== [9/XX/2023]            

 - Email: kaiba_klone@yahoo.com
 - www.trinitymugen.net
 - Customized version of SNKP's Rock Howard character, for Linux/Win/1.0 Mugen

------------------<Features>---------------------

 - All essential stuff
 - Gameplay mixed from several games, including CvS2, KOF, SFA3, and SF3
 - Special intro versus Terry, Geese, Kain, and Infinite's B. Jenet
 - Special winpose if p2 is KO'd with Raising Storm/Neo Deadly Rave
 - Special winpose if p2 is KO'd with Shine Knuckle
 - Various palettes to choose from
 - 2 Midnight Bliss special animation(thanks Xenomic+Girard & Sean Altly+li_kun!)
 - Color Separation(thanks Froz, Sky79, Sage, and jtp!)
 - Vans' "Tiny Buffering" System
 - Vans' Chizuru "Skill Lock" compatibility
 - Configuration file that gives options for certain FX 
   
---------------<Character Info>------------------

(**Note: 1-10 Ranking System: 1 = Lowest, 10 = Best)

 - Intelligence: 6
 - Strength: 7
 - Speed: 6
 - Stamina: 7
 - Energy Projection: 8
 - Fighting Ability: 8

Baby Geese. The fusion of Terry Bogard and Geese Howard. Has a unique blend of the respective two fighters' techniques.
Overall well rounded, Rock is a great fighter. Projectiles, anti-air defense, counters, expansion moves, he's got it all.
What do you expect of a character with a fused moveset? =P It's all at your disposal. Do what you will...

-----------------<Movelist>----------------------

 U = Up
 D = Down
 F = Forward
 B = Back
 UF = Up Forward
 UB = Up Back
 DF = Down Forward
 DB = Down Back
 LP = Light Punch
 MP = Medium Punch
 HP = Heavy Punch
 LK = Light Kick
 MK = Medium Kick
 HK = Heavy Kick
 S = Start

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

 Kokusen				F(or B) + any 2 punches (grab)
 Gloving Upper				F(or B) + any 2 kicks (grab)
 Ark Kick				F + MK
 Axe Kick Target Combo                  HK -> F + HK (when close)
 Taunt					S					

<SPECIALS>

 Reppuken(EX)				D, DF, F, + any punch
 Hard Edge(EX)				D, DB, B, + any punch
 Rising Tackle(EX)     			(hold)D, U, + any punch
 Rage Run - "Dunk"(EX)			D, DB, B, + LK
 Rage Run - "Save"			D, DB, B, + MK
 Rage Run - "Shift"			D, DB, B, + HK
 Crack Counter(EX)			D, DF, F, + any kick
 Shinku Nage(EX)			360  + any punch
  -Brake				Press any 2 punches during Shinku Nage
  -Rasetsu 				HOLD any 2 punches during Shinku Nage

<SUPERS>

 Raising Storm(MAX)		        D, DF, F(x2), + any punch
 Shine Knuckle(MAX)   			D, DF, F(x2), + any kick
  
<LV3 SUPERS>

 Neo Deadly Rave			F, DF, D, DB, B, F, + any 2 kicks
  -Neo Rave String			LP, LP, LK, LK, MP, MK, HP, HK
  -Final Rave Burst			D, DB, B, + HP(during final hit of Neo Rave String)
 
<SYSTEM BUILD>

 -GROOVE GAUGE-

 (*)N + C + S Groove
  *Allows: MAX Mode			HP + HK (Requires 1 power bar)
           Max Cancelling
           Special Cancelling
           Super Cancelling
           EX Specials
	   Power Charge			Hold MK + MP

 -SYSTEM MECHANICS-

 Parry = O 				Tap F(or D), timed with incoming High/Air/Low attacks respectively.
 Just Defense = X
 Chain Combo = X
 Air Chain Combo = X
 Super Combo Cancel = O
 Cancel Any Move = X

 -SUB SYSTEM MECHANICS-

 Dash = X
 Run = O 				Tap F, F, then hold F
 Dodge = O 				LP + LK (While stationary, vulnerable to grabs)
 Dodge Attack = O 			Any punch or kick during Dodge
 Rolling = O 				F(or B) + LP + LK (Vulnerable to grabs)
 Small Jump = O 			Tap U
 Long Small Jump = O 	  		Tap D then U quickly
 Long Jump = O	        		D, then U
 Alpha Counter(Attack) = O		B, DB, D + any punch or kick while guarding an attack. (Requires 1 power bar)
 Safe Fall = O		    		Any 2 punches or LP + LK (While falling and allowed)
 Counter Movement = O			Tap F(or B) + LP + LK while guarding an attack. (Requires 1 power bar)
 Tactical Recovery = X
 Air Guard = O

----------------<Move Details>-------------------

- The Axe Kick target combo can also be performed from a dodge attack(kick variation)
- Ark Kick and (EX)Rage Run "Dunk" are overheads
- The starting frames of Ark Kick can be special/super cancelled
- The start up hit of (EX)Rising Tackle can not be air guarded
- EX Hard Edge re-stands and collapses p2, allowing for extensions
- EX Rage Run "Dunk" ground bounces opponents and resets the juggle points
- Rage Run "Shift" allows Rock to quickly slip behind foes
- Crack Counter has 3 different variants, depedant on which strength level kick used to perform it
   *LK counters air attacks and any special/super physical attack
   *MK counters high/mid normal physical attacks
   *HK counters low normal physical attacks
- EX Crack Counter can counter any type of physical attack and functions like Geese's "Chuudan Atemi Nage" technique
- Rock will actually send out 2 Reppukens for EX Reppuken. It also otgs.
- (EX)Shinku Nage is a grab
- (EX)Shinku Nage/Rasetsu does not add to the juggle limit allowing Rock to follow up with any attack
- EX Shinku Nage can combo and auto breaks
- All of Rock's supers can not be air guarded
- You can hold any punch during the start up of MAX Raising Storm to delay it for several seconds
- The first hit of MAX Shine Knuckle must hit in order for the rest of the move to ensue
   
---------------<Gameplay Notes>------------------

COMBO SYSTEM:
 - Most Normal standing/crouching attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Performing a Super/MAX Cancel resets the juggle points but also reduces damage dealt
   
MAX MODE:
 - Your attack and defense is increased while in MAX Mode
 - EX moves can be performed at no power cost, though take away from time sustained in MAX mode
 - All Lv1 supers can be performed at no power cost, though immediately uses up all time in MAX mode
 - All Lv2 and higher supers will cost 1 power bar, along with using up all time in MAX mode
 - Even without a power bar, as long as you have time left in MAX mode, you can perform Lv1 supers/EX moves
 - You can not Power Charge/gain power while in MAX mode
 - You can not perform a Alpha Counter/Counter Movement while in MAX Mode
 
--------------------<Q&A>------------------------

 Q: Why Rock?
 A: He's one of my fave chars.

 Q: Can I use something from this char?
 A: Yup, use w/e you need.

 Q: What can we expect from you next?
 A: One may never know...

 Q: What stage/music do you use for Rock? 
 A: Nothing in particular.    

 Q: Can I make a patch/AI for Rock?
 A: Sure. 

 Q: Blah, blah, blah Ikemen/1.1?!
 A: I DO NOT make stuff for either one of those. 
    Do NOT tell me anything about them.

-------------<Special Thanks>---------------

 - 2OS
 - Zzyzzyxx
 - P.O.T.S
 - Jmorphman
 - Jesuszilla/TrinityMUGEN
 - Koopakoot
 - Vans
 - Fighter Factory
 - Elecbyte
 - Froz
 - Mr. Infinite
 - Sky79
 - Sander 71113
 - warusaki3
 - Syn
 - Cybaster
 - Hungry Wolf
 - NoZ
 - Vyn
 - Magma Dragoon MK.II
 - Speedpreacher
 - Hades
 - Quickfist
 - SageHarpuiaJDJ
 - C-G-U
 - Balthazar
 - smoke072
 - PAVGN
 - jtp/ATP
 - Lost_Avenger
 - sabockee
 - Calhoun Tubbs87
 - Girard
 - Xenomic
 - Killer Kong
 - Ness
 - Sean Altly
 - li_kun
 - Kamekaze
   
--------------------<Shoutouts>----------------------

 - Nedflandeurse
 - Dampir
 - Antagonist
 - Nestor
 - Tamez(RIP)
 - Cyanide
 - Jin
 - Veanko
 - KojiroBadness
 - Hades
 - Amanojaku
 - Splode
 - Dcat
 - Buckus
 - Rajaa
 - Rolento
 - Gritsmaster
 - Rina-Chan
 - MFG
 - IMT
 - MFFA
 - Hero
 - XCB/Big Eli King 
 - Sabaki 
 - Choujin 
 - Club Syn
 - ArielAlexCo 
 - ScruffyDragon
 - Reu(RIP)
 - chrono_strife 
 - two4teezee 
 - Rednavi
 - Beximus 
 - OneWingedAngel 
 - RedHot 
 - Vyn 
 - Kong
 - DG 
 - Stig87 
 - LimitedMoon
 - Macho Man Randy Savage(RIP)
 - H"
 - Juke Kisaragi
 - Ace
 - BigMonsta74
 - Infinite2020
 - Doomsday17
 - Mercy King
 - DJ-Van
 - ZGizzle
 - You

-----------------<Possible Extras/Things To Do>---------------------

 - Fix any issues based on feedback 
 - Add extra super Neo Raising Storm(maybe)
 
-------------------<Disclaimer>----------------------

 - The Rock Howard character is property of SNK Playmore
 - Capcom vs SNK is property of Capcom
 - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes