             
======================| Sagat by DivineWolf|=========================== [9/XX/2023]            

 - Email: kaiba_klone@yahoo.com
 - www.trinitymugen.net
 - Customized version of Capcom's Sagat character, for Linux/Win/1.0 Mugen

------------------<Features>---------------------

 - All essential stuff
 - Details and moves taken from his various video-game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3, and SF3
 - Special intros versus Ryu, King, Joe, Eagle by CrazyKoopa(JMorphman updated version)/Jesuszilla, Adon by H"/Trololo,
   and Genjuro by Kamra Chameleon
 - Various palettes to choose from
 - Color Separation(thanks once again Froz!)
 - Midnight Bliss special animation(thanks Drex!)
 - Vans' "Tiny Buffering" System
 - Vans' Chizuru "Skill Lock" compatibility
 - Configuration file that gives options for certain FX 
 
---------------<Character Info>------------------

(**Note: 1-10 Ranking System: 1 = Lowest, 10 = Best)

 - Intelligence: 7
 - Strength: 8
 - Speed: 3
 - Stamina: 8
 - Energy Projection: 7
 - Fighting Ability: 9

The king of Muay Thai, Sagat. He's a powerhouse. With great skill and balance. Sagat punishes his-
foes with overwhelming projectile spamming and superb anti-air defense. His kicks and punches-
sting something fierce and have great reach. His stamina is also above the average male fighter. Able to-
take punishment and dish it out as well. Sagat's major drawback however, is his speed/agility...
He's slow as dirt lol. His combo-ability is also lacking because of this. It's best to keep things
short and sweet with him. Long extensive combos/juggles aren't Sagat's style/thing anyway. Make use of Sagat's-
projectiles while punishing foes who try to jump in over them with his great anti-air defense. 

-----------------<Movelist>----------------------

 U = Up
 D = Down
 F = Forward
 B = Back
 UF = Up Forward
 UB = Up Back
 DF = Down Forward
 DB = Down Back
 LP = Light Punch
 MP = Medium Punch
 HP = Heavy Punch
 LK = Light Kick
 MK = Medium Kick
 HK = Heavy Kick
 S = Start

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

 Tiger Toss				F(or B) + any 2 punches (grab)
 King's Clutch				F(or B) + any 2 kicks (grab)
 Tiger Thrust				F + HK
 Tiger Bluff				D, DF, F, + S(optional; see "Special Notes" section, off by default)
 Ground Tiger Bluff			D, DB, B, + S(optional; see "Special Notes" section, off by default)
 Taunt					S					

<SPECIALS>

 Tiger Shot(EX) 			D, DF, F, + any punch
 Ground Tiger Shot(EX)			D, DF, F, + any kick
 Tiger Uppercut(EX)			F, D, DF, + any punch
 Tiger Knee(EX)			        F, D, DF, + any kick
 
<SUPERS>

 Tiger Cannon(MAX)		        D, DF, F(x2), + any punch
 Ground Tiger Cannon(MAX)		D, DB, B(x2), + any punch
 Tiger Genocide(MAX)		        D, DF, F(x2), + any kick
 Tiger Raid(MAX)			D, DB, B(x2), + any kick  

<LV3 SUPERS>

 Tiger Storm			        D, DF, F, D, DB, B, + any 2 punches

<SYSTEM BUILD>

 -GROOVE GAUGE-

 (*)N + C + S Groove
  *Allows: MAX Mode			HP + HK (Requires 1 power bar)
           Max Cancelling
           Special Cancelling
           Super Cancelling
           EX Specials
	   Power Charge			Hold MK + MP

 -SYSTEM MECHANICS-

 Parry = O 				Tap F(or D), timed with incoming High/Air/Low attacks respectively.
 Just Defense = X
 Chain Combo = X
 Air Chain Combo = X
 Super Combo Cancel = O
 Cancel Any Move = X

 -SUB SYSTEM MECHANICS-

 Dash = X
 Run = O 				Tap F, F, then hold F
 Dodge = O 				LP + LK (While stationary, vulnerable to grabs)
 Dodge Attack = O 			Any punch or kick during Dodge
 Rolling = O 				F(or B) + LP + LK (Vulnerable to grabs)
 Small Jump = O 			Tap U
 Long Small Jump = O 	  		Tap D then U quickly
 Long Jump = O	        		D, then U
 Alpha Counter(Attack) = O		B, DB, D + any punch or kick while guarding an attack. (Requires 1 power bar)
 Safe Fall = O		    		Any 2 punches or LP + LK (While falling and allowed)
 Counter Movement = O			Tap F(or B) + LP + LK while guarding an attack. (Requires 1 power bar)
 Tactical Recovery = X
 Air Guard = O
 
----------------<Move Details>-------------------

 - EX (Ground)Tiger Shot hits twice and knocks foes down
 - Mashing buttons during King's Clutch increases hits, your opponent can mash to decrease hits
 - EX Tiger Uppercut is multihit
 - (EX)Tiger Uppercut's initial(ground based) hit can not be blocked by airbourne foes
 - EX Tiger Knee bounces foes off walls, allowing you to follow up with attacks
 - The first kick of (MAX)Tiger Raid is a low attack
 - The first hit of Tiger Storm MUST hit for the rest of the move to continue

---------------<Gameplay Notes>------------------

COMBO SYSTEM:
 - Most Normal standing/crouching attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Normal attacks can be command canceled into Tiger Thrust
 - Performing a Super/MAX Cancel resets the juggle points but also reduces damage dealt
   
MAX MODE:
 - Your attack and defense is increased while in MAX Mode
 - EX moves can be performed at no power cost, though take away from time sustained in MAX mode
 - All Lv1 supers can be performed at no power cost, though immediately uses up all time in MAX mode
 - All Lv2 and higher supers will cost 1 power bar, along with using up all time in MAX mode
 - Even without a power bar, as long as you have time left in MAX mode, you can perform Lv1 supers/EX moves
 - You can not Power Charge/gain power while in MAX mode
 - You can not perform a Alpha Counter/Counter Movement while in MAX Mode
 
--------------------<Q&A>------------------------

 Q: Why Sagat?
 A: For my nephew. The one and possibly only request I'll ever take.

 Q: Can I use something from this char?
 A: Yup, use w/e you need.

 Q: What can we expect from you next?
 A: One may never know...

 Q: What stage/music do you use for Sagat? 
 A: Nothing.   

 Q: Can I make a patch/AI for Sagat?
 A: Sure. 

 Q: Blah, blah, blah Ikemen/1.1?!
 A: I DO NOT make stuff for either one of those. 
    Do NOT tell me anything about them.

-------------<Special Thanks>---------------

 - 2OS
 - P.O.T.S
 - Jmorphman
 - Splode
 - Fighter Factory
 - Elecbyte
 - Jesuszilla
 - Vans
 - Froz
 - Hades
 - TrinityMUGEN
 - Sander 71113
 - Syn
 - Kong
 - PAVGN
 - H"
 - Mr. Infinite
 - ZzyZzyxx
 - RikuMasta132
 - Saikoro
 - Knuckles8864
 - Goodaldo
 - Kamekaze
 - Drex
 - Xan
 - Koldskool
 - Magma Dragoon MK. II
 - Trololo
 - Karma Chameleon
  
---------------------<Shoutouts>----------------------

 - Veanko
 - Rina-Chan
 - KOD
 - Balthazar
 - Felo_Llop
 - Basara
 - Rolento
 - Gritsmaster
 - Cyanide
 - Jin
 - Ned
 - Dampir
 - KojiroBadness
 - Amanojaku
 - KoopaKoot
 - Lost Avenger
 - Dcat
 - Buckus
 - Sean Altly
 - Rajaa
 - Cybaster
 - Tamez(RIP)
 - MFG
 - IMT
 - XCB/Big Eli King 
 - Sabaki 
 - Choujin 
 - Ex Shadow
 - Club Syn
 - ArielAlexCo 
 - ScruffyDragon
 - Reu(RIP)
 - chrono_strife 
 - two4teezee 
 - Rednavi
 - Beximus 
 - OneWingedAngel 
 - RedHot 
 - Vyn 
 - DG 
 - Stig87 
 - LimitedMoon
 - Macho Man Randy Savage(RIP)
 - Warusaki3
 - Juke Kisaragi
 - Ace
 - BigMonsta74
 - Infinite2020
 - Doomsday17
 - Mercy King
 - DJ-Van
 - ZGizzle
 - You

-----------------<Possible Extras/Things To Do>---------------------

 - Fix any issues based on feedback  
 - Extend his color separation
  
-----------------<Special Notes>---------------------

By default, (Ground)Tiger Bluff has been turned off. However, I like those abilities myself,
while I understand some may not. This is my way of compromising. If you would like for the Bluff-
techniques to be on, follow these simple steps...

1) Open DivineSagat.cmd with either Fighter Factory, or by right clicking on it, and then selecting "Edit".
2) Find their command triggers(not the commands for them themselves). They'll look like this:

;[State -1, Low Tiger Bluff]
;type = ChangeState
;value = 197
;triggerall = !IsHelper(10371) ;Always add this!
;triggerall = numhelper(10371)
;triggerall = helper(10371), var(22)
;triggerall = (helper(10371), var(6)) || (helper(10371), var(13))
;triggerall = RoundState = 2 && StateType != A
;trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
;trigger2 = var(5)

;[State -1, Tiger Bluff]
;type = ChangeState
;value = 196
;triggerall = !IsHelper(10371) ;Always add this!
;triggerall = numhelper(10371)
;triggerall = helper(10371), var(21)
;triggerall = (helper(10371), var(6)) || (helper(10371), var(13))
;triggerall = RoundState = 2 && StateType != A
;trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
;trigger2 = var(5)

3) Delete the semicolons(;) in front of each line of code.
4) Save it.

And that's it. By deleting the semicolons, it will enable the Bluffs to be active.

 
**There is a patch for H"s Adon that makes him compatible with the special intro for Sagat. 
  Just apply accordingly by replacing his default files with the included patch.

-------------------<Disclaimer>----------------------

 - The Sagat character is property of Capcom
 - Capcom vs SNK is property of Capcom
 - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes